The Blacksmith Soldier (EDH Deck Tech)

So the Commander of this deck is Dakkon Blackblade. 

He is a character from way back in Magic, his story is very interesting, and I suggest you look him up. However, the part that matters for this Deck Tech is his ability, and for Dakkon there is only one; “Dakkon Blackblade’s power and toughness are equal to the number of lands you control.” So that seems simple enough right, we want to get lands on the battlefield and let him bang away at opponents. So let’s break that strategy down into a few smaller points.

First, Dakkon is an Esper commander, so even though that gives us access to a lot of fun tools, we do not benefit from Green’s ramp abilities. So we will need to be creative on how we get lands on the battlefield. The way that I have chosen to do that is in two ways, the simplest way to do this is with artifacts. Since Dakkon’s ability relies heavily on having lands on the battlefield, lands matter. So when we look at artifacts we cannot just look at mana rocks. Though those will help ramp us into casting our 6 mana commander, they are not what are going to make Dakkon into a one or two shot killer. Instead, we are going to use cards like Armillary Sphere, Journeyer’s Kite, and good old Solemn Simulacrum to get the lands out there (The full complement of land finders listed in the decklist). 

These cards will do one of two things, either ramp us into more lands, or ensure we are hitting all of our land drops, both of which are extremely important to making sure Dakkon is a powerhouse the moment he comes down. The second way to do this is through a land card like Thawing Glaciers. 

Even though this is a slower process, it does allow us to accumulate lands onto the battle field at a faster rate in the long run. The final part of the lands matter equation is making sure you can get lands back from the Graveyard if they are destroyed because this not only sets you back like it does other players, but it cripples your commander. For that reason I run Crucible of Worlds in the deck. 

This is a high priced card I understand so I will point out is I not necessary if you are looking to keep the budget down.

So now we know how we are going to ramp and make sure Dakkon is the beat stick we want him to be; now we need to protect him. So for protection, we will be running a few counter spells in case they are needed, but the main source will be trying to us a Whispersilk Cloak, Lighting Greaves or Swiftfoot Boots to do so. 

These are nice because they will not only avoid him getting Pathed or otherwise removed, but Whispersilk will give him Unblockable and the others will give him haste, either way that’s a win and a problem for your opponents.

Since we are using artifacts to ramp and to protect our commander it is pretty obvious we are going to have a lot of them in the deck, 41 to be exact. So that means that not only do lands mattet, but artifacts too. This lead me to start looking for artifact synergy as well. First I looked to cards like Efficient Construction and Contraband Kingpin to get some added value off of the artifacts being cast or entering the battlefield. 

I also added Metalwork Colossus to be an extra beater if Dakkon gets stonewalled.

Finally I was looking for a way to get back my lost artifacts if they were sacrificed or destroyed. There were a lot of ootions here, Argivian Archaeologist and Hanna, Ships Navagator fill this role nicely,

as well as lands like Achedamy Ruins and Buried ruin. This artifacts matter suite can really help grind out value in a late game when it is needed most, or even as a way to ramp at an accelerated rate.

Fianlly, With all of these value engines producing card draw and small creatures, I added Elspeth, Sun’s Champion to potentially take advantage of a go wide strategy should it present itself.

To all of this I added a basic removal pacakge, a few combos to make mana or more 1/1s and the usual card draw to make the deck more competitive. The deck does its best when it is grinding out value and then either going for the allstar finish with Dakkon or by chipping away with all the value 1/1s.

Below is the full decklist, please fell free to take a look and comment!

Artifact (31)

Land (35)

Instant (11)


Creature (15)

Enchantment (5)

Planeswalker (2)

Author: OsoGladiator

Just a nerd from Milwaukee who likes to share his deck ideas and stories. I am always up for feedback or to chat about the posts. You can find me on Twitter, Instagram, TappedOut, MTGO and MTG Arena as @OsoGladiator Good Luck, Have Fun!

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